A plan to make the studio easier to use and a better place to spend time. You will not need much experience to walk in and get started.
The room should be easy to learn in. If you have never opened a DAW, that is not a problem. Simple starting points will be placed around the space, and there are people at F0 who are happy to teach.
Everything will be labelled, so it is clear which headphones do what. Switching between sound sources, or adding a simple effect, should take seconds rather than a lengthy explanation.
The studio should be a comfortable place to gather: somewhere to play, try out an idea, record, or simply sit and listen while others do.
It is often useful to take a photograph or record a short video. The room will have decent lighting and some podcasting equipment, ready when it is needed.
This room will never be perfect; the acoustics will not allow it. But it can be made a great deal better than it is now, and that is the aim.
The first task is to create more space, and to make sure each piece of equipment is within reach and explained where it sits.
The main keyboards will sit on one or two double-tier stands, kept within easy reach. Those not in use will be stored vertically on the wall, out of the way.
Cables and headphones will hang in view, so it is always clear what is free to use. The board behind them also acts as an acoustic panel. It will not transform the sound, but it should help a little.
Larger items can be stored inside it, and musicians gain somewhere to sit. It also softens one corner of the room, removing the rattle of metal and plastic and helping the sound more than its size suggests.
Provided by @daletnoon
The smaller, quick-to-use instruments, such as the Teenage Engineering devices, will sit on open shelves within easy reach. A few hooks alongside them keep everything close to hand.
The monitor speakers will be raised above the engineer’s desk. In their current position they are of little use, and a better placement is overdue.
A single, sturdy rack will hold the guitars more safely than the present arrangement, and can be extended as the collection grows. The acoustic guitar from the lobby will join them.
A small, folding second desk for anyone bringing their own laptop. It can also hold a MIDI controller when one is needed.
A few cables will be kept out, coiled and ready to use. Searching a drawer for the right lead is an easy way to lose a good take.
This needs closer study, as the existing cabling is not yet mapped. The intention is to make the wiring visible and colour-coded, so it is clear what connects to what.
Much of this plan involves mounting equipment on the walls. That has a cost: walls rattle, so the room will never be perfectly quiet for recording. It is a trade-off, and one worth accepting.
By the end of this phase, the studio should be well organised and correctly reconnected.
The next stage is about welcoming people in, so that a newcomer can find their way around without needing to ask first.
Each important piece of equipment will carry a small label covering its most common uses. A QR code on the label links to the full manual as a PDF.
A single guide will point newcomers to the best starting points for sound, recording and DAWs, with links to useful videos. The engineer’s desk will have its own short manual.
A few posters around the room. One introduces the F0 members who are glad to answer questions. Another highlights some of the more unusual equipment, such as the effects processors and controllers, and invites people to try it.
The cabling, written down for good this time. And everyone gets their own folder on the studio computer, so your projects have somewhere to live between sessions.
With this in place, a newcomer can find their feet, record a first take, and play alongside others.
There is a limit to what can be done in a room like this. Even so, a few practical steps are worth taking.
These will stand where the singer or podcaster works, the part of the room that needs the most isolation, as it usually holds the only open microphone. When it is not in use, the same corner serves as a booth for video calls.
Provided by @daletnoon
A good pair, most likely Audio-Technica, again provided by @daletnoon. Mixing on speakers is not really possible in this room, so the headphones matter a great deal.
It should take no more than about ten seconds to switch on a guitar effect and carry on playing. If it takes longer, most people simply will not use it.
Possibly. This is a decision worth discussing together rather than settling alone.
The final stage is about comfort, and making the studio a place people want to stay.
A few warm lamps around the room, rather than a single overhead light. It is a small change, but it makes a noticeable difference in the evening.
One or two wall-mounted lights for filming, so that anyone on camera is lit properly.
Probably. A better chair makes a long session considerably more bearable.